
Shelly's life is a never-ending cycle of gaming and caring for her younger brothers, trapped within the four walls of her home. Her cousin Rashan, on the other hand, seems to have it all: popularity, wealth, and freedom. But when Rashan mysteriously disappears after sharing a troubling secret, Shelly's world is turned upside down.
Determined to find her cousin, Shelly enters the enigmatic gaming headquarters of "Do Over." She expects to uncover a con, to find Rashan in a compromising position. After all, the past can't be rewritten... or can it? What she discovers instead are hidden layers within herself, a question that haunts her very soul: "Do You Want a Do Over?"
Inside the game, Shelly's life is irrevocably changed. Alongside Reggie, a handsome stranger with secrets of his own, she embarks on a journey to unravel the mysteries of this new world they've been thrust into. As they delve deeper, they uncover truths that challenge everything they thought they knew.
Join Shelly in this thrilling adventure that explores the boundaries of reality, the power of second chances, and the courage to face the unknown. In a world where the past can be rewritten, will Shelly find her cousin, or will she discover something even more profound? The choice is hers, and the game has only just begun.
"Do Over?" is a gripping tale that will captivate fans of gaming, mystery, and self-discovery. Dive into the game and find out what awaits you.
Prologue
Aldrik Sigman walked into the boardroom. His pale gray, austere gaze swept over Remi Karo – Project manager, and Dr. Kenn Berkhorn – lead scientist, seated at the small conference table located in the back of the room. Karo and Berkhorn nodded greetings, which Sigman didn’t return. He took his seat at the head of the table. “Let’s get started, I’ve flown halfway around the world for this. Questions regarding this project required an unscheduled meeting with the Head Counsel and I don’t understand why. Based on the reports I’ve received, MERP is on target with a few, minor inconsequential setbacks. It’s my hope, between the three of us, we’ll provide responsible answers without crippling ourselves when I meet with them in the morning.” His gaze lit on each man for a brief second.
“Tell me of the latest test results,” Sigman said. His late father’s formula, Siggost, was the cornerstone of MERP – Memory Enhancement and Replacement Project, the brainchild of Kirtchens Holdings, a global pharmaceutical company, and the supposedly defunct MK Ultra.
Once the public found out the government had been testing civilians without permission all hell had broken loose in the 70’s. Very few knew MK still operated in the shadows, running tests that included torture, drugs and exotic hypnosis experiments in an effort to explore the mind, propaganda and other related patterns.
Sigman had negotiated the use of the drug with legal tenacity, including a top leadership spot in the program, as well as a hefty percentage of profits. He looked over his interests with a keen eye and sharp tongue, prepared to trim fat or incidentals, as he referred to them, at a moment’s notice. In his eyes, no one was irreplaceable, and he made sure everyone within his small circle understood that.